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Controls

This page maps the in-game input labels to what you actually use them for while sorting the library.

ActionInput labelUse it for
MoveWalk Forward, Walk Backward, Walk Left, Walk RightBasic library navigation.
RunRunHold after unlocking the Run permit from the Emerald Club chest.
JumpHigh JumpUse after opening the Crimson Octagon chest.
Pick up / interactAction / PickupPick up books, use objects, and interact with shelves/chests.
Drop a bookDrop BookPut down the held book or stack when checking a row.
Reorder held booksReorderChange held-book order before shelving a same-title row.
Book listExpand / Close Book ListOpen or close the held-book list so you can inspect the current stack.
AbilitiesAbility 1-5, Ability ListUse active magic after it is unlocked; avoid these on Anti-Magic Master attempts.
ZoomZoom, Zoom In / OutInspect shelf labels, books, and distant objects.
MenusConfirm, Menu, Cancel / BackNavigate UI, settings, and confirmation prompts.
CameraMove Up / Down, RotateAdjust view while navigating and inspecting shelf rows.
  • Learn Reorder early. Correct shelf section is not enough if a same-title row is out of order.
  • Keep the book list open when carrying a large stack so you can avoid mixing titles.
  • Use active ability buttons freely on a normal clear, but avoid active major magic on Anti-Magic Master.
  • The Run permit and High Jump come from key chests; see Keys and Unlocks before route planning.