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Shelf Map

The map labels are the fastest way to stop guessing. First-floor sections are 1A-1N. Second-floor sections are 2A-2Q.

FloorSectionsHow to use it
First floor1A -> 1B -> 1C -> 1D -> 1E -> 1F -> 1G -> 1H -> 1I -> 1J -> 1K -> 1L -> 1M -> 1NStart here for magic-school topics: monsters, astrology, curses, music, necromancy, transformations, artifacts, stealth, illusions, summoning, healing, holy magic, destruction spells, and alchemy.
Second floor2A -> 2B -> 2C -> 2D -> 2E -> 2F -> 2G -> 2H -> 2I -> 2J -> 2K -> 2L -> 2M -> 2N -> 2O -> 2P -> 2QUse this floor for practical disciplines and fiction: warrior, archery, daily magic, math, art, management, economics, sociology, psychology, philosophy, law, novels, history, otherworld travel, dungeons, and languages.
  • Treat the stairs as your floor switch: avoid carrying mixed first-floor and second-floor books unless they are on the way.
  • Use Crimson Octagon early because High Jump makes elevated checks less awkward.
  • Use the section code first and the category name second. For example, a Dungeons title belongs in 2P, not wherever it happens to be found.
  • Once a section plaque turns blue, stop touching that section unless you are deliberately checking a suspected mistake.
If the title sounds likeCheck firstWhy
Household spells, commuting, cooking, sleep, job hunting, or storage2C - Daily MagicThis section catches many practical-life titles that do not sound like school subjects.
Internet, data, Wi-Fi, corporate work, or a magicless world2O - The Travels of OtherworldThese titles are jokes about another world, not normal economics or sociology entries.
Labor, work culture, inequality, society, media, or long-lived species2H - SociologySeveral titles sound economic, but the focus is social structure.
Markets, money, patents, taxes, inflation, tariffs, logistics, or black markets2G - EconomicsIf the title is mainly about value, trade, or finance, start here.
Training, guild systems, command, logistics, discipline, or party operations2F - ManagementManagement overlaps with economics and law, but the titles are about organizations and operations.
Courts, contracts, constitutions, liability, forbidden magic, or regulation2K - JurisprudenceLaw/regulation words usually beat theme guesses from the subject matter.
Detectives, judgments, reapers, pirates, tribunals, or cases2M - Mystery NovelsThese are fiction-case titles, not law or necromancy rows.
Elvish, demonic, fairy, dwarvish, draconic, language origins, or communication2Q - LanguageLanguage titles are a small second-floor section and easy to finish once recognized.
SectionFloorTitlesVolumesFast cue
1A - MonsterologyFirst floor1-12120Monster books, creature ecology, bestiaries, dragons, and monster behavior.
1B - Astrology and DivinationFirst floor13-24120Prophecy, omens, tarot, crystal reading, zodiac signs, and fortune-telling.
1C - Curses and DispelsFirst floor25-3664Curses, countercurses, sealing rites, and curse-breaking analysis.
1D - Bard and MusicFirst floor37-4864Chanting, enchanted music, bard spells, hymns, and magical sound theory.
1E - NecromancyFirst floor49-60120Ghosts, undead command, necromantic rituals, skeletons, zombies, and afterworld theory.
1F - TransfigurationFirst floor61-72120Transformation magic, mimicry, object alteration, therianthropy, and identity preservation.
1G - Magical Artifacts and EnchantingFirst floor73-8464Magical items, relics, crafting, rings, armor, enchantment, and gear repair.
1H - StealthFirst floor85-9664Invisibility, shadow magic, concealment, stealth combat, and hiding techniques.
1I - Illusion MagicFirst floor97-108120Illusions, hypnosis, perception, sensory tricks, and mental defense.
1J - Summoning MagicFirst floor109-120120Summoning circles, contracts, dragons, heroes, catastrophic entities, and otherworldly beings.
1K - Healer and Healing MagicFirst floor121-12880Healing, poison cures, disease treatment, healer ethics, and restoration of mind.
1L - Holy MagicFirst floor129-13680Holy power, purification, undead protection, barriers, and sacred target selection.
1M - Destruction MagicFirst floor137-156160The Book of Spells elemental and high-tier spell series from novice to legendary.
1N - Alchemy and Potion-MakingFirst floor157-176160Herbology, potions, synthesis, homunculi, alchemical tools, and transmutation.
2A - WarriorSecond floor177-188120Warriors, weapon use, parrying, battle logic, armor, berserkers, and sword saints.
2B - ArcherySecond floor189-200120Bows, arrows, arcane archery, hunters, fairies, and ranged tactics.
2C - Daily MagicSecond floor201-21896Everyday spells for home, commuting, job hunting, storage, cooking, sleep, and speech.
2D - MathematicsSecond floor219-23696Sorcery mathematics, magic circles, probability, mana equations, and magical analysis.
2E - Magical ArtSecond floor237-248120Magical artwork, living paintings, puppets, automata, circles, and drawing spells.
2F - ManagementSecond floor249-260120Institutions, guilds, training systems, party management, logistics, and discipline.
2G - EconomicsSecond floor261-27896Arcane markets, currency, patents, taxes, inflation, tariffs, logistics, and black markets.
2H - SociologySecond floor279-29696Labor, work culture, social structures, inequality, lifespans, media, and mana society.
2I - PsychologySecond floor297-308120Emotion, confidence, mind reading, happiness, backseat gaming, and psychological analysis.
2J - PhilosophySecond floor309-320120Ethics, metaphysics, self, science, determinism, soul, mind, body, and magical truth.
2K - JurisprudenceSecond floor321-33896Magical law, courts, contracts, constitutions, civil liability, guild law, and forbidden magic.
2L - Romance NovelsSecond floor339-35696Love-themed fiction, cursed romance, moonlit pacts, archmages, tycoons, and love potions.
2M - Mystery NovelsSecond floor357-36460Detective fiction, reapers, astrologers, tribunals, pirates, and mystery cases.
2N - HistorySecond floor365-37260Origins of magic, civilization, exploration, warfare, ancient manuscripts, and demon kings.
2O - The Travels of OtherworldSecond floor373-38480Magicless-world books about the internet, data, Wi-Fi, corporate life, and strange technology.
2P - DungeonsSecond floor385-39260Dungeon architecture, abyss dungeons, resources, creatures, routes, tactics, and expeditions.
2Q - LanguageSecond floor393-40060Elvish, demonic, fairy, dwarvish, draconic, language origins, and inter-species communication.
  • Use nearby piles to build a stack for one category.
  • Place complete same-title rows before moving to the next section.
  • Only use cross-floor trips when the books in hand clearly belong upstairs/downstairs.
  • If you do not know a title, search the book index instead of walking both floors.