Keys and Unlocks Guide
Do the key route before serious sorting. The movement and carry upgrades reduce the cost of every future trip.
| Order | Key | Reward | Route note |
|---|---|---|---|
| 1 | Crimson Octagon Key | High Jump | At the very start of the game, look straight ahead. The key is hanging under the crest / wall emblem in front of you. |
| 2 | Golden Diamond Key | Carry Capacity +3 | Near the crimson chest area, jump onto the stair railing decoration and look inside the vase. The key is inside the vase, not on top of it. |
| 3 | Emerald Club Key | Run | Find the scale table, then check the bench to the right of it. The key is buried under a pile of books, so clear the books off the bench. |
| 4 | Azure Star Key | Carry Capacity +2 | Walk to the back wall of the second floor, away from the staircase. As you face the back wall, the key is on top of the last bookshelf on your right. |
Why This Order Works
Section titled “Why This Order Works”- Crimson Octagon gives High Jump, and High Jump makes the stair-rail and bookshelf-top pickups practical.
- Golden Diamond is next because it is in the same general chest/stair area and gives the larger carry upgrade.
- Emerald Club comes before the far second-floor pickup so Run helps with the remaining walk and every later sorting route.
- Azure Star is last because it is the longest key walk and gives the smaller carry upgrade.
- Match chest symbols by shape: Octagon, Diamond, Star, and Club.
Anti-Magic Note
Section titled “Anti-Magic Note”- High Jump, Run, and the two carry upgrades are minor/passive chest rewards, not active major magic.
- For Anti-Magic Master, the risky actions are unlocking or using major magic branches such as Assemble, Sort, Insight, Shelf Guide, and Auto-Shelving.
- If you are being strict, open the key chests first, then leave major-magic spending alone for the entire run.